Fleshing things out


An update on the progress so far...

the trouble with puzzle games like these is the shear amount of edge cases to consider. I'm still not sure how to deal with the various scenarios for crystals to perfectly overlap! I'll have to work those out in the future.

Since the last update, I added a Level Clear screen, a reset button, a transition animation, arrow indicators for crystal direction, and fixed a lot of things. Hopefully, it's a little easier to get a sense of what the game can be.

I think the fission tile is also new since my last devlog, and this tile is really central to the whole concept of this game. I'm excited to share a few actual puzzles in the near future.

Play the game here: Crystalline Fission

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