Designing the User Experience
Crystalline Fission » Devlog
Hello, I wanted to write an update about the changes that I have been making, the game is approaching the final stages! If you would like to take a look, click here: Crystalline Fission
Changes to the user experience:
- Added indicators to level 1 to guide new players.
- Game no longer automatically resets when you lose. Instead, escaped crystals are highlighted and the Build button begins flashing.
- All UI is eliminated in Play mode, except the Build button.
- Players can now re-assess the level they have just beaten instead of moving on, with a new button in the Level Clear pop-up.
- Level number appears in-level.
Other changes:
- New mechanic! Fusion tile combines crystals together. (As of writing this post, there are now 14 levels).
- Level completion progress is saved! Players can come back and continue from where they left off.
- Completed levels are identified by a flame on the level button in the Level Select menu.
- General art changes to symbols.
- Changes to colors of different tiles to increase readability.
- New background art for levels 11-14 (art is incomplete, will be improved).
Future changes:
- Additional mechanic: fragile crystal collectors - once they collect one crystal, they're gone.
- Likely total 40 levels.
- 2 new backdrops for levels 21-30 and 31-40.
- Sounds and music.
- Settings page.
- Animated title screen.
Crystalline Fission
A gem-destroying puzzler
Status | In development |
Author | frostberry |
Genre | Puzzle |
Tags | 2D, Casual, Pixel Art, Relaxing, Retro, Short, Singleplayer, Unity |
Languages | English |
More posts
- Puzzling Puzzle MechanicsDec 02, 2021
- Fleshing things outNov 21, 2021
- A small puzzle game projectNov 15, 2021
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