Designing the User Experience


Hello, I wanted to write an update about the changes that I have been making, the game is approaching the final stages! If you would like to take a look, click here: Crystalline Fission

Changes to the user experience:

  • Added indicators to level 1 to guide new players.
  • Game no longer automatically resets when you lose. Instead, escaped crystals are highlighted and the Build button begins flashing.
  • All UI is eliminated in Play mode, except the Build button.
  • Players can now re-assess the level they have just beaten instead of moving on, with a new button in the Level Clear pop-up.
  • Level number appears in-level.

Other changes:

  • New mechanic! Fusion tile combines crystals together. (As of writing this post, there are now 14 levels).
  • Level completion progress is saved! Players can come back and continue from where they left off.
  • Completed levels are identified by a flame on the level button in the Level Select menu.
  • General art changes to symbols.
  • Changes to colors of different tiles to increase readability.
  • New background art for levels 11-14 (art is incomplete, will be improved).

Future changes:

  • Additional mechanic: fragile crystal collectors - once they collect one crystal, they're gone.
  • Likely total 40 levels.
  • 2 new backdrops for levels 21-30 and 31-40.
  • Sounds and music.
  • Settings page.
  • Animated title screen.

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